The Final Evolution update added another 400,000 units, with FIFA 2003 failing to get close. Winning Eleven 6 was the best-selling PS2 game in Japan in 2002 with over 1.1 million copies, and the second-best selling game in general, behind only the Game Boy Advance games, Pokémon Ruby & Sapphire. The game had a single fully licensed team: the Japanese national team, thanks to an exclusive agreement that kept Japan out of the FIFA series until 2016. It was first game in the series to be released for a non-Sony platform, namely the GameCube, also expanding the number of (unlicensed) club teams to 40. Pro Evolution Soccer 2 was called Winning Eleven 6 in Japan, and Winning Eleven 6: International in North America. No matter what club you chose for your Master League campaign, its squad would be replaced by one made of the same fictional players. It wasn't released in North America, though, where Konami and Saffire released the fully licensed ESPN MLS GameNights. Notably, many players had their real names, and the Master League was expanded into two divisions, with promotions and relegations at the end of each season. ISS Pro Evolution 2 introduced several improvements to the series. As you won matches you gained points, which you could spend by adding players from other teams to your squad. You could choose to play as any of those teams, but the squad would be replaced by one made out of fictional players. Originally, the Master League was a simple league with fictional versions of 16 of Europe's best club teams. It also included what would become a staple of the series: Master League mode. The next game was called ISS Pro Evolution, which included a way to deal with the lack of licenses, as the players could be edited, with the changes being saved to a memory card. ISS Pro 98 was the first in the series to use misspelled versions of players' real names. The game's main innovation was on the tactical side, as it let players choose between 13 player formations and 8 strategies. The next game in the series arrived a year and a half later, under the name Goal Storm '97 in North America, World Soccer: Winning Eleven '97 in Japan, and International Superstar Soccer Pro in the rest of the world. In 1996, these graphics were considered great. In a foreshadowing manner, those teams didn't use the real names of the players, unlike FIFA 96, which was the first game in that series to use real player names. Goal Storm allowed players to play international matches between 36 national teams. In Japan, it used the name "World Soccer Winning Eleven."Ī key selling point over FIFA 96 were the polygon-based graphics, which looked better from more angles than its competitor's texture-based graphics. The forefather of the Pro Evolution series was called "Goal Storm" and released exclusively for Sony's PlayStation in late 1995 and early 1996 around the world. For about 20 years, association football fans who were also gamers would tell you the same thing: the FIFA series might be atmospheric and fun to play, but if you wanted a soccer game that actually played like soccer, with many players involved in every attacking move, Konami's series was your only choice.īefore becoming the worst-reviewed Steam game of all time under the name eFootball 2022, the Pro Evolution Soccer series was one half of the biggest rivalry in sports gaming history.Įven die-hard FIFA fans should be grateful for the existence of PES, as it pushed Electronic Arts to keep improving their franchise for the past two decades, rather than sell games that were little more than squad updates at full price.
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