![]() ![]() Fixed some features after some updates at 01.13, thanks to Bartelemys for reporting.Added ability to disable all hotkeys by checkbox or F1 button, thanks to VirgilSouth for the suggestion.Fixed stuff around mana and health cheat that cause health to be stuck in the middle of the bar.Updated to today's(15.02) released patch.So if the minor version isn't changed - no need to worry about compatibility after the 0.8.3q game version. I'm just checking if everything is working fine and confirming it with "for %version%" changing. If a minor version of the trainer isn't changed after I release an update - that's because the previous version is fully compatible with the current game update.But for now, this update is in "public testing" - so I'll be glad if you report any broken functions. From this moment - all functions must be very resilient to even significant game updates.If you have a feature-incompatible version - the trainer will show a warning window with incompatible features. If you have a feature-compatible, but wrong game version - a warning label will show it, but the trainer won't open any warning window. Added features compatibility checking.Added support for windows "High Contrast" theme.So now they are resilient to most of the code changes. Fixed "One Hit Kill" and "Find Derrin" functions which I previously forgot to properly protect.Fixed "Max HP" cheat after 0.8.4 major update.Cheat list items seems ugly and after activation they even darker, but at least they visible and that's all I can do for now. Added support for "Windows 10 Dark Theme".Added manual cheat activation method(via buttons).Fixed crash if trainer launched without ethernet connection.If you can't see the links - open this spoiler If you saw some problems with any function - tell me about it, my discord is Horse4Horse#5654 I'm not so often checking this page, but you can always contact me in discord, this is the fastest way and I'm always glad to help you. Make backups, this is the safest way(or I'm paranoid -_-). I do not bear any responsibility for the damage caused to your save/game when using this trainer. And plus two windows of item data.Īnd last - read the info, please. Little spoiler of the very beta interface, still much to do with many other tabs, but for now, the almost finished main tab looks like this. I don't want to release partially made toolbox. So for now main thing what delays release the most - is my perfectionism. As an example - while working on proper camhack I thought about full map reveal and immedietly started working on it. so little is because I easely getting distracted by finding even more functions I may implemend. Therefore, it is pretty much filled with spoilers, since any and all secrets, items, chests, trap-esque/special enemies, exits, even the items themselves are booked into that map to the best of my abilities.I'm back to working on a huge remake and big update with many new functions.įor now, I'm at least 60% done with it. "I decided to map down of exanimas dungeon, up from the walls right down to the items inside that place. Lilac/Light Purple: Switches, buttons, etc.ĭo what you wish with this map if you want I can also bring out a version without the markings. Yellow: Keys, either lying on the ground, in chests or on enemies, depending on whats nearby. Also shows secret doors if there are any. Green: Containers in general, may be empty, may be full, I dunno.ĭark Red/Dark purple: Doors (Purple means locked). Orange: One specific type of trap involving fire.īlue: Notable items lying around the room. Red: Enemies that are almost guaranteed to be in that room/place. So keep that in mind when looking at this map. Of course, I can guarantee that I have missed one thing here and there, be it a container or a good item. This is a pragmatic map, for others to make up the best route to the places they wish to go to in the case they dont care about exploring or have already taken a look at everything. Therefore, it is pretty much filled with spoilers, since any and all secrets, items, chests, trap-esque/special enemies, exits, even the items themselves are booked into that map to the best of my abilities. I decided to map down of exanimas dungeon, up from the walls right down to the items inside that place. ![]()
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