![]() ![]() Talents: You can pick Searing Touch instead of Firestarter and Pyroclasm instead of Kindling. If you find yourself with no blink available, alter time can be used to get yourself back into position. Make sure to have a good amount of health before you pick up a bomb because if Earthbreaker Missiles are happening while you are picking up a bomb with low HP, you might be in danger.ĭuring the intermission, you always want to be ahead of the boss, but make sure not to get knocked off the platform when the boss uses Detonation. While picking up the bomb, you will get a burst of damage and a debuff for 32 seconds, preventing you from picking up the bomb again. IMPORTANT: On Mythic, if you are assigned to handle a bomb, you can see it as playing “Hot Potato“ the less time the bomb is on the ground, the better. Alter time is probably the best thing to deal with Reclamation Form. It is super important that you keep yourself healthy with Barrier / Alter time / Mirror Images since it deals HEAVY raid-wide damage, and your healers might be far away from you or healing other players. Reclamation Form can be extremely deadly if you are not at full HP. Ncantation of Swiftness is a REALLY nice QoL if you ever need a burst of movement during the intermission. Like Heroic, Crushing Prism should be placed in a good spot to try and slow the Motes. You never want to find yourself in a position where you are chasing the boss, especially as a bomb holder. The BEST ADVICE I can give to you is always to make sure that you are ahead of the boss during the intermission. ![]() This is one of these encounters where you kinda have to “play it for yourself and get the feeling for “īut there are some things I want to emphasize. Notes: During this encounter, your movement and positioning is key. Talents: You can pick Pyroclasm instead of Kindling. You want to save blink or alter time to deal with it accordingly to get back to your assigned group to stack with your friends for Alignment Shift. IMPORTANT: Alignment Shift can either knock you back or pull you in, depending on which one you get. So, make sure to save blink or alter time to get back to your assigned group to deal with Alignment Shift. On Mythic, there is a new mechanic called Alignment Shift, which means, unlike Heroic and Normal, that only pushes you back, you will also get pulled in on mythic difficulty. There will be heavy damage during the intermission, and you can save Alter time to heal yourself back to full HP during the add phase. Make sure to save blink, door of shadows, or soul shape to move around the room if you need to move out for Motes or if you need to clear the motes with the Bomb. It should be around 20 seconds into the pull so you can build Sun king’s Blessing stacks for the big add during the intermission. In the past, it was thought that all of matter could be classified into easily viewable "elements" that one can observe with the naked eye.Notes: In this encounter, you will play firestarter and save your Combustion for the add you are assigned to with your group. Thus, all of the world was made up of natural forces such as "earth, air, fire, water" et al. The discovery of the atom mostly disproved that, but the idea was so deeply rooted in mankind's mind, that it's still used in nearly every supernatural fictional setting (note that the classical elements actually correspond to a different scientific concept: the phases of matter, provided you count plasma as a fourth phase & not just as a subset of gas. ![]() Alternately, fire corresponds to energy, particularly the heat energy that moves matter from one state to another). The most common use is to give characters some superpower over an aspect of nature-like a character who can conjure or control fire or water, given the right conditions. This usually goes hand in hand with Personality Powers-you're not likely to find a calm and collected guy who can shoot fire, for instance. These "elements" are probably the source of the association of colors with personality traits. A character with elemental power in animation will often have the fitting eye color. It also makes for easy Super-Hero Speciation. May involve the capability to summon Elementals, the living embodiment of the elements themselves. Just what the "classical elements" are varies from culture to culture. In Greek (and by extension most European), Hindu, and Buddhist mythology, it's usually Fire, Air, Water, and Earth-with Aether (which can be "souls", "heart", "spirits", or Pure Energy) occasionally mixed in. In classical Chinese mythology, it's typically Fire, Water, Earth, Wood (which includes control over plants as well as the wind), and Metal. ![]()
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