When gaining loot, they never gain "normal" loot - their choices are always from the additional (and usually better) loot we've unlocked.Īnyway, our hero enters the magnate's lair. Similarly their special ability is straightforward. There's just a nice selection of useful cards. Their base cards are:ġ x Zap-o-matic (two unblockable magic damage, one heal)ġ x Spike-o-shield (one physical damage, two physical block)ġ x Static Field (two magic gamage, one magic block)ġ x Brain Enhance Serum (one heal, gain two cards)ġ x Reflecting Ray (does magic damage equal to incoming damage this turn)ġ x Though Extractor (two magic damage, and clone opponent's next card)Īs you see, there's nothing terribly complicated here like the Cartomancer, Most Holy Grail Knight, or Mathemagician. "A time for quiet reflection.So, Caelreth III the Most Holy Grail Knight and MostlyJoe the Artificer join our cause, with the latter making their debut run against the Magnate Mogul."The Most Holy Grail Knight must be brave despite adversity."I am never alone for I have my faith and my hope to strengthen me"."The Most Holy Grail Knight need not scuttle hither and thither"."Let me repeat the virtues of a Most Holy Grail Knight to strengthen my faith"."Through faith there is always redemption"."Charity and generosity are virtues of the true Most Holy Grail Knight"."Hope is the shining armour which never fails".Will I ever find the Grail? I must have faith" "A Most Holy Grail Knight should be a beacon of nobility, hope and courage"."One must uphold one's convictions, even if no one is watching"."A generous heart is never found wanting".
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